Hi Paul,

Thanks a lot, these are very intersting informations !

Actually, I need to use custom RenderStages and not only RenderBins because I 
want to render to different FBO's (for pre and post process purposes)

- Editing manually the RenderGraph sounds a little bit complicated to me
- Creating a "CustomNode" class as you suggest is very close to using multiple 
cameras : it leads to scene graph manipulations as the nodes rendered into this 
RenderStage need to be child of the "CustomNode" and I would like to avoid this

I'm still looking for a way to create a RenderBin prototype which is actually a 
RenderStage instance and re-implement its "reset" (and probably others) method 
to make it works.

The final goal is to easily move individual nodes from a RenderStage to another 
without editing the scene graph, just edit the StateSet's RenderBin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51753#51753





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