Hi Paul, Thanks a lot, these are very intersting informations !
Actually, I need to use custom RenderStages and not only RenderBins because I want to render to different FBO's (for pre and post process purposes) - Editing manually the RenderGraph sounds a little bit complicated to me - Creating a "CustomNode" class as you suggest is very close to using multiple cameras : it leads to scene graph manipulations as the nodes rendered into this RenderStage need to be child of the "CustomNode" and I would like to avoid this I'm still looking for a way to create a RenderBin prototype which is actually a RenderStage instance and re-implement its "reset" (and probably others) method to make it works. The final goal is to easily move individual nodes from a RenderStage to another without editing the scene graph, just edit the StateSet's RenderBin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51753#51753 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

