Thanks for these informations, I'll try to do something with that. I was thinking about a more simple approach :
- register a RenderBin prototype which is a class deriver from RenderStage - use this renderbin for some nodes I've already created custom RenderBin prototypes (it's pretty easy, just override the needed method) but the RenderStage class seems to need more parameters (renderTarget, writeBuffer...). My first idea was to hardcode (for testing) these parameters in "MyRenderStageBin" constructor, but I don't know which values to use. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51750#51750 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

