Thanks for these informations, I'll try to do something with that.

I was thinking about a more simple approach :

- register a RenderBin prototype which is a class deriver from RenderStage
- use this renderbin for some nodes

I've already created custom RenderBin prototypes (it's pretty easy, just 
override the needed method) but the RenderStage class seems to need more 
parameters (renderTarget, writeBuffer...).

My first idea was to hardcode (for testing) these parameters in 
"MyRenderStageBin" constructor, but I don't know which values to use.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51750#51750





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to