Hi Wang, Thanks for your quick answer !
I'm already doing pre and post-processing of various king : tone-mapping, DOF, motion blur... using multiple cameras, slave or childs. Now I'm trying to create custom renderstages, without multiple cameras, but using a RenderBin prototype. This could be very usefull in some situations, for example : - having a graph with a parent group and 3 childs : "A", "B" and "C" - render node "A" and node "C" using a custom pre-renderstage - render node "B" as usual To do so with multiple cameras, the graph need to be manipulated to create a new camera and move "A" and "C" under this camera. Using a custom RenderStage registered as a RenderBin prototype, there is no need to edit the scene graph, but just edit the "RenderBin" of A and C statesets. In this situation, culling and events traversal are also done as described in the "main graph" : - parent ---> A ---> B ---> C But whith multiple cameras it leads to something like : - parent ---> child camera ------> A ------> C ---> B Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51748#51748 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

