Hi Nathan,

good tutorial! It could be useful to post this to the android section of
the new openscenegraph joomla site:

http://www.openscenegraph.com/index.php/documentation/platform-specifics/android

Cheers.

2013/2/4 Nathan Collins <[email protected]>

> Hi there,
>
> We have been attempting to build OSG for Android and thought it would be a
> good idea to share the steps we used to finally get it to work in Windows.
> This guide assumes you have Eclipse, the Android SDK and NDK installed and
> set up already. Whilst you may be used to using the NDK tools in Cygwin, we
> have only used CMD in this guide. The most important thing is to use the
> latest stable version of OSG (3.0.1) - we found that the svn trunk version
> just does not want to work. This is due to issues loading libraries as well
> as some problems with OSG its self.
>
> As usual, your mileage may vary!
>
> Install make and MinGW
> ======================
> - Download and install make from
> http://gnuwin32.sourceforge.net/downlinks/make.php;
> - Download and install MinGW from
> http://sourceforge.net/projects/mingw/files/latest/download?source=files.
> Don't forget to add the C++ compiler during the installation options;
> - Add the install directories to your PATH. Mine
> were C:\Program Files (x86)\GnuWin32\bin and C:\MinGW\bin.
>
> Setup a clean version of the OSG source
> =======================================
> I used a clean version of the OSG source, because we are using a separate
> set of CMake commands.
>
> *** It is important to use the latest stable version (3.0.1), rather than
> the trunk, otherwise it will not work! ***
>
> To get a clean version:
> - Install tortoise SVN http://tortoisesvn.net/downloads.html ;
> - In C:\Local use SVN Checkout (a context menu option)
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.1
>  Set
> the checkout-directory to be C:\Local\OpenSceneGraph-Android;
> - Make two new directories
> inside OpenSceneGraph-Android: build and osginstall;
>
> Now we build the OSG source. NOTE: if you have
> an NDK_PROJECT_PATH environment variable set you need to remove this now.
> - In CMD navigate to C:\Local\OpenSceneGraph-Android\build and run the
> following CMake command (-DJ=8 command tells make to use 8 cores - change
> this to match your system):
>
> cmake .. -G "MinGW Makefiles" -DOSG_BUILD_PLATFORM_ANDROID=ON 
> -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF 
> -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=ON 
> -DOSG_GL_VERTEX_FUNCS_AVAILABLE=ON -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=ON 
> -DOSG_GL_FIXED_FUNCTION_AVAILABLE=ON -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF 
> -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF 
> -DOSG_GLES1_AVAILABLE=ON -DOSG_GLES2_AVAILABLE=OFF -DJ=8 
> -DCMAKE_INSTALL_PREFIX=C:\Local\OpenSceneGraph-Android\osginstall
> - Run make - this takes a while!
> - Run make install which copies our include, lib and obj files
> into osginstall for us.
>
> Import osgAndroidExampleGLES1 to Eclipse and configure
> ======================================================
> - Copy a version of the osgAndroidExampleGLES1
> from C:\Local\OpenSceneGraph-Android\examples\osgAndroidExampleGLES1 to
> your workspace: <workspace>\osgAndroidExampleGLES1;
> - In Eclipse, File | Import..., expand Android and select Existing Android
> Code Into Workspace. Next;
> - In Root Directory browse to <workspace>\osgAndroidExampleGLES1;
> - Select the projects osg.AndroidExample.osgViewer and hit Finish;
> - In Eclipse, open up jni\Android.mk and
> set OSG_ANDROID_DIR to C:\Local\OpenSceneGraph-3.0.1\osginstall on line 7;
> - You also need to add -lgnustl_static onto the end of line 21
> (LOCAL_LDLIBS);
>
> If you have an ndk version greater than android-ndk-r8b:
> - Open C:\Local\OpenSceneGraph-Android\build\AndroidManifest.xml in a text
> editor;
> -
> Add <uses-sdk android:targetSdkVersion="8" 
> android:minSdkVersion="8"></uses-sdk> as
> a child of '<manifest>'. You should be able to paste it straight into the
> empty line 6.
>
> Finally:
> - navigate to <workspace>\osgAndroidExampleGLES1 in CMD and run ndk-build;
> - plug in a device, or launch an emulator, and debug or run the app in
> Eclipse.
>
> We hope this helps!
>
> Regards,
>
> Nathan Collins
> Intern Software Engineer
>
> =====
>
> Midland Valley Exploration Ltd.
> 144 West George Street
> Glasgow G2 2HG
> United Kingdom
>
> Tel:     +44 (0) 141 332 2681
> Fax:    +44 (0) 141 332 6792
>
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>



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