Hi Nathan, good tutorial! It could be useful to post this to the android section of the new openscenegraph joomla site:
http://www.openscenegraph.com/index.php/documentation/platform-specifics/android Cheers. 2013/2/4 Nathan Collins <[email protected]> > Hi there, > > We have been attempting to build OSG for Android and thought it would be a > good idea to share the steps we used to finally get it to work in Windows. > This guide assumes you have Eclipse, the Android SDK and NDK installed and > set up already. Whilst you may be used to using the NDK tools in Cygwin, we > have only used CMD in this guide. The most important thing is to use the > latest stable version of OSG (3.0.1) - we found that the svn trunk version > just does not want to work. This is due to issues loading libraries as well > as some problems with OSG its self. > > As usual, your mileage may vary! > > Install make and MinGW > ====================== > - Download and install make from > http://gnuwin32.sourceforge.net/downlinks/make.php; > - Download and install MinGW from > http://sourceforge.net/projects/mingw/files/latest/download?source=files. > Don't forget to add the C++ compiler during the installation options; > - Add the install directories to your PATH. Mine > were C:\Program Files (x86)\GnuWin32\bin and C:\MinGW\bin. > > Setup a clean version of the OSG source > ======================================= > I used a clean version of the OSG source, because we are using a separate > set of CMake commands. > > *** It is important to use the latest stable version (3.0.1), rather than > the trunk, otherwise it will not work! *** > > To get a clean version: > - Install tortoise SVN http://tortoisesvn.net/downloads.html ; > - In C:\Local use SVN Checkout (a context menu option) > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.1 > Set > the checkout-directory to be C:\Local\OpenSceneGraph-Android; > - Make two new directories > inside OpenSceneGraph-Android: build and osginstall; > > Now we build the OSG source. NOTE: if you have > an NDK_PROJECT_PATH environment variable set you need to remove this now. > - In CMD navigate to C:\Local\OpenSceneGraph-Android\build and run the > following CMake command (-DJ=8 command tells make to use 8 cores - change > this to match your system): > > cmake .. -G "MinGW Makefiles" -DOSG_BUILD_PLATFORM_ANDROID=ON > -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF > -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=ON > -DOSG_GL_VERTEX_FUNCS_AVAILABLE=ON -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=ON > -DOSG_GL_FIXED_FUNCTION_AVAILABLE=ON -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF > -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF > -DOSG_GLES1_AVAILABLE=ON -DOSG_GLES2_AVAILABLE=OFF -DJ=8 > -DCMAKE_INSTALL_PREFIX=C:\Local\OpenSceneGraph-Android\osginstall > - Run make - this takes a while! > - Run make install which copies our include, lib and obj files > into osginstall for us. > > Import osgAndroidExampleGLES1 to Eclipse and configure > ====================================================== > - Copy a version of the osgAndroidExampleGLES1 > from C:\Local\OpenSceneGraph-Android\examples\osgAndroidExampleGLES1 to > your workspace: <workspace>\osgAndroidExampleGLES1; > - In Eclipse, File | Import..., expand Android and select Existing Android > Code Into Workspace. Next; > - In Root Directory browse to <workspace>\osgAndroidExampleGLES1; > - Select the projects osg.AndroidExample.osgViewer and hit Finish; > - In Eclipse, open up jni\Android.mk and > set OSG_ANDROID_DIR to C:\Local\OpenSceneGraph-3.0.1\osginstall on line 7; > - You also need to add -lgnustl_static onto the end of line 21 > (LOCAL_LDLIBS); > > If you have an ndk version greater than android-ndk-r8b: > - Open C:\Local\OpenSceneGraph-Android\build\AndroidManifest.xml in a text > editor; > - > Add <uses-sdk android:targetSdkVersion="8" > android:minSdkVersion="8"></uses-sdk> as > a child of '<manifest>'. You should be able to paste it straight into the > empty line 6. > > Finally: > - navigate to <workspace>\osgAndroidExampleGLES1 in CMD and run ndk-build; > - plug in a device, or launch an emulator, and debug or run the app in > Eclipse. > > We hope this helps! > > Regards, > > Nathan Collins > Intern Software Engineer > > ===== > > Midland Valley Exploration Ltd. > 144 West George Street > Glasgow G2 2HG > United Kingdom > > Tel: +44 (0) 141 332 2681 > Fax: +44 (0) 141 332 6792 > > The structural geology experts > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com
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