Zeki, Don't transform the root scene (I assume you mean the terrain). Instead just take the matrix you got from computeLocalToWorldTransformFromLatLongHeight() and put that into a MatrixTransform. Then any points under that MatrixTransform are local to that world point, and you won't have any precision jittering problems.
Glenn Waldron / @glennwaldron On Tue, Feb 5, 2013 at 9:36 AM, Zeki Yugnak <[email protected]> wrote: > Hi everyone, > > I just started using Openscenegraph. I have some questions regarding > coordinate systems. I am trying to develop simple debriefing application. I > am using geographic (lat, long and alt ) coordinates and rotations > information that were recorded on vehicle to transform objects in 3D space. > > I am also using geocentric terrain in order to show vehicle on the correct > coordinates. I have no problem on terrain displaying phase but the > transformation is not smooth because of cordinates's higher value. I am > using world coordinates which are obtained by > "computeLocalToWorldTransformFromLatLongHeight" to transform and position > objects. So Can I use local coordinates instead of world coordinates for > object transformations? or How can I transform rootscene to the origin > point? > ... > Thank you for any help. > Regards. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52387#52387 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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