Hi Robert,

I found the problem yesterday. You are right, the problem is regarding to 
floating point usage. 

I am computing camera position using center of the object's BoundingSphere. 
When I start debug whole code, I figure out that the BoundingSphere type is 
floating point and "OSG_USE_FLOAT_BOUNDINGSPHERE" parameter is defined in 
Config header file as default. So, Flicker problem is regarding to camera 
position. The problem is gone after this parameter is undefined.

One more question is Why is osg::Vec3's type defined as a floating point?

Thanks for all yours help.
Regards.

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http://forum.openscenegraph.org/viewtopic.php?p=52478#52478





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