Hi Robert, I found the problem yesterday. You are right, the problem is regarding to floating point usage.
I am computing camera position using center of the object's BoundingSphere. When I start debug whole code, I figure out that the BoundingSphere type is floating point and "OSG_USE_FLOAT_BOUNDINGSPHERE" parameter is defined in Config header file as default. So, Flicker problem is regarding to camera position. The problem is gone after this parameter is undefined. One more question is Why is osg::Vec3's type defined as a floating point? Thanks for all yours help. Regards. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52478#52478 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

