HI Zeki, I don't know the specific cause of the problem but again as I don't have your problem infront of me or the able to see the problem first hand. Best I can do is stress that you need to use doubles. Go back through your original code submission, is everything doubles??? Keeping looking until you spot an error in not using doubles. Whether this might be the cause of the problem I cannot say. Developing your observational skills is crucial for a programmer so I'll leave it to you to sort out the details, practice makes perfect :-)
Robert. On 7 February 2013 06:50, Zeki Yugnak <[email protected]> wrote: > Hi Shayne, > > Thanks for your help. > > Your's transformation code block is the same as mine's. I really do not know > why object's translation is not smooth. > > Also I could not use second code block because of terrain-object correlation > problem. But I hope that I will translate object smoothly using local > coordinates, if I can transform terrain or scene to a origin point that is > used to calculate object local coordinates. > > Do you have any idea that could not handle with over million values in ECEF > coordinate system using different coordinates system to transform object ? > > For example, If I transform root scene to the center of the terrain in ECEF > coordinate system or add my object as a child of the terrain, Can I calculate > object transformations again according to the center of the terrain in ECEF > coordinate system? Do you think that it makes sense? > > Thank you! > Regards > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52448#52448 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

