Hi Shayne,

Thanks for your help. 

Your's transformation code block is the same as mine's. I really do not know 
why object's translation is not smooth. 

Also I could not use second code block because of terrain-object correlation 
problem. But I hope that I will translate object smoothly using local 
coordinates, if I can transform terrain or scene to a origin point that is used 
to calculate object local coordinates. 

Do you have any idea that could not handle with over million values in ECEF 
coordinate system using different coordinates system to transform object ?

For example, If I transform root scene to the center of the terrain in ECEF 
coordinate system or add my object as a child of the terrain, Can I calculate 
object transformations again according to the center of the terrain in ECEF 
coordinate system? Do you think that it makes sense?

Thank you! 
Regards

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