Hi Shayne, Thanks for your help.
Your's transformation code block is the same as mine's. I really do not know why object's translation is not smooth. Also I could not use second code block because of terrain-object correlation problem. But I hope that I will translate object smoothly using local coordinates, if I can transform terrain or scene to a origin point that is used to calculate object local coordinates. Do you have any idea that could not handle with over million values in ECEF coordinate system using different coordinates system to transform object ? For example, If I transform root scene to the center of the terrain in ECEF coordinate system or add my object as a child of the terrain, Can I calculate object transformations again according to the center of the terrain in ECEF coordinate system? Do you think that it makes sense? Thank you! Regards ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52448#52448 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

