On Mon, Feb 11, 2013 at 7:23 PM, Thomas Lerman <[email protected]> wrote:

> It sounds like VRPN may be using the driver/SDK from what Jan mentioned,
> correct?


No, it does not. The 3DConnexion hw are regular HID devices, so VRPN talks
to them directly. You don't even need to have the SDK/drivers installed.
The advantage is that VRPN is not encumbered by the 3DConnexion licenses
and the code is actually portable (the 3DConnexion SDK exists for Windows
only, afaik), the disadvantage is that if you have one of the more advanced
mice, like the expensive SpacePilot, then not all features may be
supported.



> I think I may be leaning toward using VRPN through osgWorks. Anyone know
> how smooth the movements are? Are there examples of integration of the
> SpaceMouse within an OSG app?


The movements are as smooth as you make them :)  VRPN/osgWorks is certainly
not a constraint there. I think that there is some example code with
osgWorks that shows some sort of tracker integration. To use that with a
SpaceMouse you need to configure a VRPN server to emulate a tracker, look
for the vrpn_Tracker_AnalogFly documentation in VRPN.

Regards,

Jan
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