Hello,
I have been testing in VirtualBox recently, and encountered two problems
that I was hoping someone might recognize. Note: The problems do not
occur outside of a virtual environment.
1. I have geometry in my model where I call
osg::Geometry::setUseVertexBufferObjects(true), but the virtual
environment only supports OpenGL 1.1. An access violation occurs shortly
after calling glDrawElements() from DrawElementsUInt::draw().
The last portion of the call stack is as follows (access violation in
memcpy() trying to access 0x4fbc):
msvcrt.dll!memcpy() + 0x31 bytes
opengl32.dll!__gllc_ReducedElementsHandler() + 0x285 bytes
opengl32.dll!ReduceDrawElements() + 0x1cb bytes
opengl32.dll!__gllc_DrawElements() + 0x121 bytes
osg92-osg.dll!osg::DrawElementsUInt::draw(osg::State & state={...}, bool
useVertexBufferObjects=false)
osg92-osg.dll!osg::Geometry::drawImplementation(osg::RenderInfo &
renderInfo={...})
Taking out the call to setUseVertexBufferObjects() seems to fix the
problem. Do I have to detect the OpenGL version explicitly, or is the
OSG library supposed to fallback to a non-VBO mode of operation
automatically?
Also, prior to the crash, I get various "Error: glBufferData not
supported by OpenGL driver" notifications. Also a glGenBuffers() and
glBindBuffer() error notification, and a Windows error #127 that
mentions wglChoosePixelFormatARB ext not found.
2. If I enable 3D acceleration in VirtualBox, there is no crash, but the
scene ends up opening as a separate window and takes up the entire
screen. I am not sure how much this issue relates to OSG though.
Spy++ shows a window class of "OSG Graphics Window for Win32 [{with
cursor}]", that is not visible in Spy if the window opens as a child
window with a non-null parent as expected.
Has anyone had success viewing their models using VirtualBox? or VMWare?
Thanks,
Judson
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org