Hi Judson, On 21 March 2013 20:26, Judson Weissert <[email protected]> wrote: > There is an interesting distinction between needing to dirty a display list > (e.g., Drawable::dirtyDisplayList()) versus having to dirty a primitive when > using VBO (e.g., Array::dirty()). When a VBO request falls back to a display > list implementation, it is possible that a call to dirtyDisplayList() in > client code could be missing (because the primitive array was dirtied > instead of the display list for instance). Not that this is a major issue, > but it is something to think about when fallback is a possibility.
There is only so much we can do as a fallback, both from a practicality and efficiency standpoint. As a general practice I'd recommend calling dirtyDisplayList() when you have modified the geometry, or disabling use of display lists. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

