Garth,
Thank you for the information. Knowing that you got it to work in an
embedded (non-fullscreen) window w/ 3D acceleration enabled is helpful.
I should have posted my environment information in my previous posts:
- VirtualBox 4.2.10
- OSG 3.1.2 (dev release)
- ATI RadeonHD 5700 series with atiumdag 9.2.0.0 (Catalyst 12.10) driver
- Host Windows 7 64-bit
- Guest Windows 7 Ultimate N 64-bit
Thanks,
Judson
On 3/20/2013 10:36 PM, Garth D wrote:
Hi Judson,
On 20/03/13 09:57, Judson Weissert wrote:
> Has anyone had success viewing their models using VirtualBox?
I can confirm textured static and animated models work fine in my app
under VirtualBox. I use it as a test environment in my development
setup semi-regularly.
- Host: Debian Linux 6.0.6
- Guest: Windows XP
- OpenSceneGraph 3.0.1 (with some small custom patches)
- VirtualBox 4.2.4 r81684 with 3D acceleration enabled
- Host hardware is nVidia-based.
If more detail on the above would help, just let me know.
I run my app windowed, in a small window. Never tried it fullscreen.
It's not fast. My demands on it aren't too high.
Be careful of shadows though- I've had issues. Sorry that I can't be
more specific, but consider disabling shadows as a test if you're
having problems.
Personally, I don't bother with the non-3D-accelerated setup with
VirtualBox any more, because almost everything 3D-related breaks or is
unusably slow. If you're developing, you control the hardware. For
users, I'd imagine the cases where someone expects to run VirtualBox
as a user *and* wants to disable 3D acceleration for a 3D app are very
rare. For this reason, I just stick with the enabled setup.
Since the 3D acceleration mode works as a pass-through to the host of
sorts, having well-behaved 3D hardware on the host is essential. I've
mostly stuck with nVidia cards for this purpose. I don't know about
ATI, but they'd probably be fine.
It's been a while since I've used VMware for this purpose, but I
*think* OSG was one of the few engines that could cope with it. I
haven't used VMware for a few years now though.
I hope this helps.
Cheers,
Garth
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