Update:

In an effort to eliminate variables, I compiled the osggeometry example file and ran it in both inside and outside of VirtualBox. It ran fine for both cases. Then, I applied the attached patch and ran it again. The result was no crash outside of the virtual environment, and a crash inside the Virtual Environment. I am assuming the crash is the same, I need to do some additional debugging.

Regards,

Judson

On 3/20/2013 9:57 AM, Judson Weissert wrote:
Hi Robert,

Thank you for the suggestion. I have attached the notify log. In summary, the log includes a number of entries for features not supported by the OpenGL driver, including GL_ARB_vertex_buffer_object. There are a number of glBufferData errors in the log, but I am not sure of their severity.

I did not see the OpenGL version reported in the log, but OpenGL Extension viewer reports 1.1 and also agrees with the extension support reported in the log.

I will continue to experiment.

Thanks,

Judson

Index: osggeometry.cpp
===================================================================
--- osggeometry.cpp     (revision 44627)
+++ osggeometry.cpp     (working copy)
@@ -503,6 +503,8 @@
         polyGeom->setNormalArray(shared_normals.get());
         polyGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
         
+        polyGeom->setUseVertexBufferObjects (true);
+        
 
         // This time we simply use primitive, and hardwire the number of 
coords to use 
         // since we know up front,
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