Update:
In an effort to eliminate variables, I compiled the osggeometry example
file and ran it in both inside and outside of VirtualBox. It ran fine
for both cases. Then, I applied the attached patch and ran it again. The
result was no crash outside of the virtual environment, and a crash
inside the Virtual Environment. I am assuming the crash is the same, I
need to do some additional debugging.
Regards,
Judson
On 3/20/2013 9:57 AM, Judson Weissert wrote:
Hi Robert,
Thank you for the suggestion. I have attached the notify log. In
summary, the log includes a number of entries for features not
supported by the OpenGL driver, including GL_ARB_vertex_buffer_object.
There are a number of glBufferData errors in the log, but I am not
sure of their severity.
I did not see the OpenGL version reported in the log, but OpenGL
Extension viewer reports 1.1 and also agrees with the extension
support reported in the log.
I will continue to experiment.
Thanks,
Judson
Index: osggeometry.cpp
===================================================================
--- osggeometry.cpp (revision 44627)
+++ osggeometry.cpp (working copy)
@@ -503,6 +503,8 @@
polyGeom->setNormalArray(shared_normals.get());
polyGeom->setNormalBinding(osg::Geometry::BIND_OVERALL);
+ polyGeom->setUseVertexBufferObjects (true);
+
// This time we simply use primitive, and hardwire the number of
coords to use
// since we know up front,
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