Hi Judson, On 21 March 2013 13:56, Judson Weissert <[email protected]> wrote: > Thank you for the information. Knowing that you got it to work in an > embedded (non-fullscreen) window w/ 3D acceleration enabled is helpful. > > I should have posted my environment information in my previous posts: > - VirtualBox 4.2.10 > - OSG 3.1.2 (dev release) > - ATI RadeonHD 5700 series with atiumdag 9.2.0.0 (Catalyst 12.10) driver > - Host Windows 7 64-bit > - Guest Windows 7 Ultimate N 64-bit
Thanks for the details, this give us and others that follow along after a bit more information of where problems might exist. I've looked into the code that sets up the OpenGL side to the VBO's from osg::Geometry and the key part is in include/osg/State's setVertexPoint(..) etc. methods. In these I don't see any check for VBO's being supported and no checks with the BufferData method that gets the GLBufferObject structures so the code in include/osg/State just merries goes along assuming everything is fine and tries to use the VBO's. When binding the VBO's the code in src/osg/BufferObject.cpp will be check for the extension support which will avoid a crash in this code but later on when applying the array data via glVertexPointer etc. calls it'll assume success and pass a relative pointer rather than an absolute pointer which will result in the crash you are seeing. I haven't yet decided where abouts the best fix would be. Either a variable in osg::State for whether VBO's are supported or a check in BufferData::getOrCreateGLBufferObject. Currently my preference is to put a variable in osg::State. There are other variables in osg::State that are used for enabling/disabling OpenGL features so there is prior art that could be used as template for this. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

