HI Glen, Thanks for the example, I've tested it and can reproduce the problem - mouse movement+buttons events are captured by only the main view, while the wheel is captured by the inset view.
For now I don't have a clue why it's happening, for sure it's a bug. The fact that the mouse wheel is working is rather odd and may well be an important clue in unravelling the problem. Robert. On 4 November 2013 22:30, Glenn Waldron <[email protected]> wrote: > Here is a minimal program that demonstrates the issue. > > OSG 3.2: the mouse scroll wheel works in the inset view; all other mouse > events "pass through" to the underlying view. > > OSG 3.1.4: works as expected. > > > #include <osgViewer/CompositeViewer> > #include <osgDB/ReadFile> > > int main(int argc, char** argv) > { > osg::ArgumentParser arguments(&argc,argv); > > osg::Node* node = osgDB::readNodeFiles(arguments); > if ( !node ) return -1; > > osgViewer::CompositeViewer cv( arguments ); > > osgViewer::View* mainview = new osgViewer::View(); > mainview->setUpViewInWindow( 100, 100, 1600, 1024 ); > mainview->setSceneData( node ); > cv.addView( mainview ); > > osg::GraphicsContext* gc = mainview->getCamera()->getGraphicsContext(); > osg::Camera* camera = new osg::Camera(); > camera->setGraphicsContext( gc ); > camera->setViewport( 20, 20, 700, 500 ); > camera->setProjectionMatrixAsPerspective( 45.0, 7.0/5.0, 1.0, 1e6 ); > > osgViewer::View* insetview = new osgViewer::View(); > insetview->setCamera( camera ); > insetview->setSceneData( node ); > cv.addView( insetview ); > > cv.run(); > } > > > > Glenn Waldron / @glennwaldron > > > On Fri, Nov 1, 2013 at 3:47 PM, Glenn Waldron <[email protected]> wrote: > >> Hi folks, >> >> I have an app that uses a CompositeViewer with one "Master" View that >> fills the window and multiple "inset" Views that sit on top of the main >> View. All Views share the same scene graph, but you can manipulate each one >> separately. >> >> In OSG 3.1.4 this worked, but after upgrading the OSG 3.2, now none of >> the "inset" Views response to the mouse (except for the scroll wheel, which >> oddly appears for work as before). Instead, mouse actions in any inset are >> handled only by the "master" View. >> >> I've tracked some significant changes in View.cpp and related classes but >> before delving too deeply I'd love to hear whether anyone's seen or >> addressed this issue first. Thanks to all. >> >> Glenn Waldron / @glennwaldron / osgEarth >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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