Hi Glenn, Could you or Jason post the build breaks so I know where we stand w.r.t mods to Osg or osgEath to keep things building.
Robert. On 27 Jun 2014 20:52, "Glenn Waldron" <[email protected]> wrote: > Robert, > I was in the process of building against OSG 3.3.2 to test, but ran into > issues (osgEath doesn't build against it so I need to address that). I may > not be able to complete testing until later since I'm heading off on > vacation. Just wanted to let you know why I had not responded. > > > Glenn Waldron / @glennwaldron > > > On Fri, Jun 27, 2014 at 11:35 AM, Robert Osfield <[email protected] > > wrote: > >> HI Glenn et. al, >> >> I have been looking into the CompositeVIew/View focus issue and have >> resolved it by adding a render order sort into list of Cameras that >> have Viewport that enclose the current mouse position. The last >> Camera rendered will be the topmost one so can be taken as the one >> that gets focus for that event. This resolve the bug illustrated by >> Glenn's example. >> >> This fix is checked into svn/trunk and the OSG-3.2 branch so will be >> part of the next dev release and OSG-3.2.1 release candidate. >> >> Could you test svn/trunk or the OSG-3.2 branch and let me know if the >> issue has now been resolved. >> >> Cheers, >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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