Hi Glenn,

Could you or Jason post the build breaks so I know where we stand w.r.t
mods to Osg or osgEath to keep things building.

Robert.
On 27 Jun 2014 20:52, "Glenn Waldron" <[email protected]> wrote:

> Robert,
> I was in the process of building against OSG 3.3.2 to test, but ran into
> issues (osgEath doesn't build against it so I need to address that). I may
> not be able to complete testing until later since I'm heading off on
> vacation. Just wanted to let you know why I had not responded.
>
>
> Glenn Waldron / @glennwaldron
>
>
> On Fri, Jun 27, 2014 at 11:35 AM, Robert Osfield <[email protected]
> > wrote:
>
>> HI Glenn et. al,
>>
>> I have been looking into the CompositeVIew/View focus issue and have
>> resolved it by adding a render order sort into list of Cameras that
>> have Viewport that enclose the current mouse position.  The last
>> Camera rendered will be the topmost one so can be taken as the one
>> that gets focus for that event.  This resolve the bug illustrated by
>> Glenn's example.
>>
>> This fix is checked into svn/trunk and the OSG-3.2 branch so will be
>> part of the next dev release and OSG-3.2.1 release candidate.
>>
>> Could you test svn/trunk or the OSG-3.2 branch and let me know if the
>> issue has now been resolved.
>>
>> Cheers,
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to