Hi Ale,

With the provided details it's not possible to pinpoint what might be wrong
with your setup, but for sure I the performance figures look very poor for
such a simple scene.

You don't specify what OS, what hardware and whether you are using a debug
or release build.  You should do all benchmarking tests with a release
build as a debug can distort figures massively.

Robert.


On 8 January 2014 12:13, Ale Maro <[email protected]> wrote:

> Hi,
>
> in my application I recently noticed a performance slowdown.
> During my tests I always have 60FPS even for complex scenes.
> After recent changes I notices that even with empty or very simple scenes
> frame rate go up and down mostly from 40FPS to 50FPS
>
> When I enable default on-screen diagnostics (overlay showing frame rate,
> rendering time, scene data, ecc.) framerate drop down to 10-20FPS.
> So I think this suggest me that it is not directly related to performance
> of my code (I did not altered default rendering cycle or did other custom
> drawing)
>
> I also noticed slow framerate (~10FPS) when I insert around 100 text
> objects (osg::Text3D) in the scene.
>
> I use FBO for scene objects and display list for other visual shapes (like
> grids, etc)
>
> I have no idea about the way to follow to solve the problem. Do you have
> some suggestion?
> I am using OSG 3.2.0 with Qt 4.8.4.
>
> Thank you!
>
> Best regards
> Ale
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=57824#57824
>
>
>
>
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