Hi Ale, With the provided details it's not possible to pinpoint what might be wrong with your setup, but for sure I the performance figures look very poor for such a simple scene.
You don't specify what OS, what hardware and whether you are using a debug or release build. You should do all benchmarking tests with a release build as a debug can distort figures massively. Robert. On 8 January 2014 12:13, Ale Maro <[email protected]> wrote: > Hi, > > in my application I recently noticed a performance slowdown. > During my tests I always have 60FPS even for complex scenes. > After recent changes I notices that even with empty or very simple scenes > frame rate go up and down mostly from 40FPS to 50FPS > > When I enable default on-screen diagnostics (overlay showing frame rate, > rendering time, scene data, ecc.) framerate drop down to 10-20FPS. > So I think this suggest me that it is not directly related to performance > of my code (I did not altered default rendering cycle or did other custom > drawing) > > I also noticed slow framerate (~10FPS) when I insert around 100 text > objects (osg::Text3D) in the scene. > > I use FBO for scene objects and display list for other visual shapes (like > grids, etc) > > I have no idea about the way to follow to solve the problem. Do you have > some suggestion? > I am using OSG 3.2.0 with Qt 4.8.4. > > Thank you! > > Best regards > Ale > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57824#57824 > > > > > Attachments: > http://forum.openscenegraph.org//files/screenshot_158.jpg > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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