Hi Robert,

I have the same problem on a PC Windows 7, i7 processor and an NVidia Quadro 
card and on a PC with Windows 8.1, i3 processor and entry level AMD card.
I tried both in debug and in release (in release framerate is only a little 
better with simple scenes)
I also tried different threading models but the result is the same.

As I said I had very good performance since few time ago with very complex 
models... probably I change something in my code but I cannot figure out what 
even after comparison with old code.

It is strange that framerate drops down after activating default on-screen 
diagnostics (that is not dependent on my code)... 
It is also strange that using a 10ms timer to refresh the view instead of a 
separate thread I have much better performance (not perfect).

I wonder if you have some general suggestion to focus the slowdown on the 
rendering part.

Thank you!
Ale

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http://forum.openscenegraph.org/viewtopic.php?p=57827#57827





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