Hi Robert, I have the same problem on a PC Windows 7, i7 processor and an NVidia Quadro card and on a PC with Windows 8.1, i3 processor and entry level AMD card. I tried both in debug and in release (in release framerate is only a little better with simple scenes) I also tried different threading models but the result is the same.
As I said I had very good performance since few time ago with very complex models... probably I change something in my code but I cannot figure out what even after comparison with old code. It is strange that framerate drops down after activating default on-screen diagnostics (that is not dependent on my code)... It is also strange that using a 10ms timer to refresh the view instead of a separate thread I have much better performance (not perfect). I wonder if you have some general suggestion to focus the slowdown on the rendering part. Thank you! Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57827#57827 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

