Hi Ale, I don't know what might be wrong, but specs of your computer should be higher enough to tackle these scenes without problems. I don't use Windows so don't have any specific expertise on the platform. The only things I can suggest right now is have a look to see whether OpenGL hardware drivers are being used as you are getting such performance I wouldn't rule out the MS software driving being selected for some reason.
Robert. On 8 January 2014 14:35, Ale Maro <[email protected]> wrote: > Hi Robert, > > I have the same problem on a PC Windows 7, i7 processor and an NVidia > Quadro card and on a PC with Windows 8.1, i3 processor and entry level AMD > card. > I tried both in debug and in release (in release framerate is only a > little better with simple scenes) > I also tried different threading models but the result is the same. > > As I said I had very good performance since few time ago with very complex > models... probably I change something in my code but I cannot figure out > what even after comparison with old code. > > It is strange that framerate drops down after activating default on-screen > diagnostics (that is not dependent on my code)... > It is also strange that using a 10ms timer to refresh the view instead of > a separate thread I have much better performance (not perfect). > > I wonder if you have some general suggestion to focus the slowdown on the > rendering part. > > Thank you! > Ale > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57827#57827 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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