Hi Ale,

I don't know what might be wrong, but specs of your computer should be
higher enough to tackle these scenes without problems.  I don't use Windows
so don't have any specific expertise on the platform. The only things I can
suggest right now is have a look to see whether OpenGL hardware drivers are
being used as you are getting such performance I wouldn't rule out the MS
software driving being selected for some reason.

Robert.


On 8 January 2014 14:35, Ale Maro <[email protected]> wrote:

> Hi Robert,
>
> I have the same problem on a PC Windows 7, i7 processor and an NVidia
> Quadro card and on a PC with Windows 8.1, i3 processor and entry level AMD
> card.
> I tried both in debug and in release (in release framerate is only a
> little better with simple scenes)
> I also tried different threading models but the result is the same.
>
> As I said I had very good performance since few time ago with very complex
> models... probably I change something in my code but I cannot figure out
> what even after comparison with old code.
>
> It is strange that framerate drops down after activating default on-screen
> diagnostics (that is not dependent on my code)...
> It is also strange that using a 10ms timer to refresh the view instead of
> a separate thread I have much better performance (not perfect).
>
> I wonder if you have some general suggestion to focus the slowdown on the
> rendering part.
>
> Thank you!
> Ale
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=57827#57827
>
>
>
>
>
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