Hi,

Sorry for this probably naive question, but I just started working with OSG. 
I've set up a VC++ project and I'm trying to load an obj file. I get an 
Unhandeled exception std::bad_alloc at memory location error. I tried to open 
the obj file using osgviewer and it works fine.

The exception happens in the ReadFile file, at this statement:

Code:
return readNodeFile(filename,Registry::instance()->getOptions());



This is my basic code in c++:


Code:

#include <osg\Node>
#include <osgDB\ReadFile>
using namespace osg;
int main(){ 
        
        ref_ptr<Node> node = osgDB::readNodeFile("C:/Users/Sam/Debby.obj");
        return 0;
}



I'm thinking this might have to do with the plugins not activated or linked 
somehow? I'm attaching the obj file if anyone wants to test it. 

I also tried to run any other .osg files that come with the distribution, but 
with the same error.

Thanks a lot for any pointers, and apologies in advance if this is too basic, 
but I tried to look for solutions with no luck.
... 

Thank you!

Cheers,
Sam

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=59086#59086





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