Hi Sam,
could you please set the environment varible OSG_NOTIFY_LEVEL to DEBUG, and
try again? The log messages will shed some light on the plugin-searching
process.
best regards,
Tianlan Shao

On Tue, Apr 22, 2014 at 5:41 AM, Sam Mania <[email protected]> wrote:

> Hi,
>
> Sorry for this probably naive question, but I just started working with
> OSG. I've set up a VC++ project and I'm trying to load an obj file. I get
> an Unhandeled exception std::bad_alloc at memory location error. I tried to
> open the obj file using osgviewer and it works fine.
>
> The exception happens in the ReadFile file, at this statement:
>
> Code:
> return readNodeFile(filename,Registry::instance()->getOptions());
>
>
>
> This is my basic code in c++:
>
>
> Code:
>
> #include <osg\Node>
> #include <osgDB\ReadFile>
> using namespace osg;
> int main(){
>
>         ref_ptr<Node> node = osgDB::readNodeFile("C:/Users/Sam/Debby.obj");
>         return 0;
> }
>
>
>
> I'm thinking this might have to do with the plugins not activated or
> linked somehow? I'm attaching the obj file if anyone wants to test it.
>
> I also tried to run any other .osg files that come with the distribution,
> but with the same error.
>
> Thanks a lot for any pointers, and apologies in advance if this is too
> basic, but I tried to look for solutions with no luck.
> ...
>
> Thank you!
>
> Cheers,
> Sam
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59086#59086
>
>
>
>
>
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>
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