Hi Sam, could you please set the environment varible OSG_NOTIFY_LEVEL to DEBUG, and try again? The log messages will shed some light on the plugin-searching process. best regards, Tianlan Shao
On Tue, Apr 22, 2014 at 5:41 AM, Sam Mania <[email protected]> wrote: > Hi, > > Sorry for this probably naive question, but I just started working with > OSG. I've set up a VC++ project and I'm trying to load an obj file. I get > an Unhandeled exception std::bad_alloc at memory location error. I tried to > open the obj file using osgviewer and it works fine. > > The exception happens in the ReadFile file, at this statement: > > Code: > return readNodeFile(filename,Registry::instance()->getOptions()); > > > > This is my basic code in c++: > > > Code: > > #include <osg\Node> > #include <osgDB\ReadFile> > using namespace osg; > int main(){ > > ref_ptr<Node> node = osgDB::readNodeFile("C:/Users/Sam/Debby.obj"); > return 0; > } > > > > I'm thinking this might have to do with the plugins not activated or > linked somehow? I'm attaching the obj file if anyone wants to test it. > > I also tried to run any other .osg files that come with the distribution, > but with the same error. > > Thanks a lot for any pointers, and apologies in advance if this is too > basic, but I tried to look for solutions with no luck. > ... > > Thank you! > > Cheers, > Sam > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59086#59086 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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