Hi Sam,
Hi,

Sorry for this probably naive question, but I just started working with OSG. 
I've set up a VC++ project and I'm trying to load an obj file. I get an 
Unhandeled exception std::bad_alloc at memory location error. I tried to open 
the obj file using osgviewer and it works fine.
What is the size of the file? And what version of OSG an which platform are you running on (32/64bit)?
Did you build OSG, or is it a binary package`?

If you can provide the file we could check if it is related to the file or your setup.

cheers
Sebastian

The exception happens in the ReadFile file, at this statement:

Code:
return readNodeFile(filename,Registry::instance()->getOptions());



This is my basic code in c++:


Code:

#include <osg\Node>
#include <osgDB\ReadFile>
using namespace osg;
int main(){
        
        ref_ptr<Node> node = osgDB::readNodeFile("C:/Users/Sam/Debby.obj");
        return 0;
}



I'm thinking this might have to do with the plugins not activated or linked 
somehow? I'm attaching the obj file if anyone wants to test it.

I also tried to run any other .osg files that come with the distribution, but 
with the same error.

Thanks a lot for any pointers, and apologies in advance if this is too basic, 
but I tried to look for solutions with no luck.
...

Thank you!

Cheers,
Sam

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=59086#59086





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