Hi Sam,

The model loads fine on osg-3.3.1 and osg-3.2.0, both 64bit compiled with VS2010.
There are missing textures, did you try to load your model without textures?
Did you try to use the pre-built osgviewer to load the model?
Also what is a bit strange: You have a VS2010 release and your VS version is 2012, so this probably might be a problem.

As Robert pointed out (yet I would not be that drastic about Windows) Microsoft is doing an awful job when it comes to compatibility between different VS version or even debug/release mixing due to their policy with iterator debugging etc.

I'd really suggest to build OSG on your own, or use a prebuilt package for your compiler version. Also check if you are linking against the OSG debug libraries when doing a debug build (for release vice versa).

cheers
Sebastian


Thanks all.

@Sebastian:
I'm using Windows 7, 32bit, Visual Studio 2012. I'm using the binaries, this is 
the version: OpenSceneGraph-3.0.1-VS10.0.30319-x86-release-12741
The file size is 875KB. Attached is the obj file (with its mtl file)

I only have one version of OSG on the machine.

@Tialano:
I did that now. But I don't get any additional information when running the 
code. This is the output on the console before the exception is thrown.


Code:
First-chance exception at 0x74CC0F22 in OSG.exe: Microsoft C++ exception: 
std::bad_alloc at memory location 0x004AF9E4.
First-chance exception at 0x74CC0F22 in OSG.exe: Microsoft C++ exception: 
std::bad_alloc at memory location 0x004AF1A0.
First-chance exception at 0x74CC0F22 in OSG.exe: Microsoft C++ exception: 
[rethrow] at memory location 0x00000000.
Unhandled exception at at 0x74CC0F22 in OSG.exe: Microsoft C++ exception: 
std::bad_alloc at memory location 0x004AF1A0.
OSG.exe has triggered a breakpoint.
First-chance exception at 0x522A5BF4 (osg80-osgDB.dll) in OSG.exe: 0xC0000005: 
Access violation writing location 0x7453C7EC.
Unhandled exception at 0x522A5BF4 (osg80-osgDB.dll) in OSG.exe: 0xC0000005: 
Access violation writing location 0x7453C7EC.




...

Thank you!

Cheers,
Sam

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