Hi, Currently I am playing around with distributed rendering, for that I need to synchronize Animations between 2 or more computers. So the easiest way to achieve that is to synchronize animations with a server time. E.g. if the servers says it is time X, I set the animation on each computer to time X. My first thought was to use the addUpdateCallback and set in the operator()(osg::Node* node, osg::NodeVisitor* nv) method the animation time, but there is no setAnimationTime(…) After that I was trying with setTimeOffset(…) but this didn’t work too. Now I am out of guesses Thank you for any help!
Cheers, Harald ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59747#59747 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org