Hi,
Currently I am playing around with distributed rendering, for that I need to 
synchronize Animations between 2 or more computers. 
So the easiest way to achieve that is to synchronize animations with a server 
time. E.g. if the servers says it is time X, I set the animation on each 
computer to time X. 
My first thought was to use the addUpdateCallback and set in the 
operator()(osg::Node* node, osg::NodeVisitor* nv) method the animation time, 
but there is no setAnimationTime(…)
After that I was trying with setTimeOffset(…) but this didn’t work too. 
Now I am out of guesses 
Thank you for any help! 

Cheers,
Harald

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