I also tried to set a FramStamp: Code: void MyCallback::operator()(osg::Node* node, osg::NodeVisitor* nv) { ... osg::FrameStamp* fsMod = new osg::FrameStamp(); fsMod->setFrameNumber(10); fsMod->setReferenceTime(10); fsMod->setSimulationTime(10);
nv->setFrameStamp(fsMod); ... } but this doesn't work, the animation is stuck at the first frame ... only if I use a varible instead of the constant 10 something happens: Code: void MyCallback::operator()(osg::Node* node, osg::NodeVisitor* nv) { ... osg::FrameStamp* fsMod = new osg::FrameStamp(); fsMod->setFrameNumber(i); fsMod->setReferenceTime(i); fsMod->setSimulationTime(i); i++; nv->setFrameStamp(fsMod); ... } this doesn't make sence to me, why does a special "SimulationTime" not refer a spezial frame at the animation? Thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59771#59771 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org