With our distributed rendering setup we don't let the master run till all the 
clients are connected. From there we send the master's FrameStamp (so frame 
number, reference time, simulation time and just in case also the calender 
time) to all the slaves every frame. To manage animations the master also has 
to send to the slaves when an animation starts or stops.

Cheers,
Pjotr

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http://forum.openscenegraph.org/viewtopic.php?p=59798#59798





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