"Jaeha Kim" writes:

> By the way, I still do not understand why fixing normals in Blender
> did no help with *.STL format, but successfully worked with *.3ds...

Glad I could help.  I guess that the STL file did not store normal
information inside, so if the triangles are defined in an inconsistent
manner, later the normals might be computed either facing inside or
outside.

-- 
Alberto

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