Hi Sebastian , The distortion will be applied to the 3D model's vertexes. So each vertex will be changed to a different position. I wonder how could I achieve this? Should I use 3D texture, and then applying the distortion to the coordinates of the 3D texture?
Thank you for the answer! :) Cheers, Ying ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59951#59951 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

