Becky wrote:
> Could you tell me what do you mean "define a mapping from vertex numbers to
> st coordinate"? Could I do like this in the fragment shader?
Hi Becky!
The question of yours I was referring to was
Becky wrote:
> Would someone tell me how to access all the vertexes of a 3d model in the
> vertex shader?
Given a model of M vertices, M ∈ I := {0....M-1} you want to encode into a
d-dimensional texture, you have to define a an (injective, "one-on-one")
function
I := {0....M-1} ⊂ {ℕ+ ∪ {0}}
f: I -> ℝ^d
and store and retrieve vertex data according to that mapping.
With kind regards,
S.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60229#60229
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