Hi Ying,
Hi Sebastian ,
The distortion will be applied to the 3D model's vertexes. So each vertex will
be changed to a different position. I wonder how could I achieve this? Should I
use 3D texture, and then applying the distortion to the coordinates of the 3D
texture?
I'm aware how distortion work I rather wanted to know if the distortion
value is per vertex and is constant or changes over time.
So we need to know if the distortion is a function of time, vertex
index, position or whatever.
Try to describe the problem more in depth so we can get an idea of what
you are trying to achieve.
Cheers
Sebastian
Thank you for the answer! :)
Cheers,
Ying
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