Becky wrote: > Would someone tell me how to access all the vertexes of a 3d model in the > vertex shader?
Hi Becky! You would need to define a mapping from vertex numbers to st coordinates, then store the position data in a texture according to that mapping and provide that texture via a sampler uniform. . Best regards, S. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60082#60082 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

