Hi Robert, just because I had in mind a thread in this forum where it seems, on the contrary, that was NOT recommended for GL efficiency. Do you mean something like the code inside "createBackground()" of osggeometry.cpp example?
polyGeom->setVertexArray(new osg::Vec3Array(numCoords,myCoords)); ... polyGeom->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP,numIndices,myIndices)); so, basically the same content of a obj/wavefront file? Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60412#60412 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

