it seems like you are using referenced vertices in your roads mesh? (at least that is what I understand from int*& oConnections (the int references vertices indexes right?)
I think that if you want to use the accelerated drawing you should convert it to simple vertex arrays, where the vertices are not indexed. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60455#60455 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

