HI Giannu, I can't work out what your "one more question" is, I've re-read what you written and am just as confused.
Robert. On 24 July 2014 11:43, Gianni Ambrosio <[email protected]> wrote: > Hi Robert, > one more question. > > I would like to implement a method in my core class to get vertices and > indices to use both in osg geometry and in a wavefront writer. The problem > is the array type. I don't want to write the same code twice one for the > wavefront writer and one for osg geometry just because they use different > array/vector types. > The wavefront writer can use C arrays or std::vectors. > I see that a C array can be used in a DrawElementsUShort constructor. > On the other side setVertexArray gets an osg::Array as parameter. I'm > trying to understand how to use a C array or a std::vector instead. > > In any case at a certain point I have memory allocation for vertices and > indices twice (the array I created and the copy for osg geometry). > > Regards, > Gianni > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60430#60430 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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