STTrife wrote: > > Anyway you have indexed vertices obviously, but you can also use non-indexed > vertices. In that case you just specify the vertices for each triangle > separately. >
That's basically my first implementation and the reason why I asked confirmation here was to understand which is the better way in my case. In a road I have always adjacent triangles (holes or disjointed parts are very rare) so I think what Robert suggested is the proper solution. STTrife wrote: > > Now I've confused myself :P I was too, that's why I asked here ;) Regards Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60464#60464 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

