STTrife wrote:
> 
> Anyway you have indexed vertices obviously, but you can also use non-indexed 
> vertices. In that case you just specify the vertices for each triangle 
> separately.
> 

That's basically my first implementation and the reason why I asked 
confirmation here was to understand which is the better way in my case. In a 
road I have always adjacent triangles (holes or disjointed parts are very rare) 
so I think what Robert suggested is the proper solution.

STTrife wrote:
> 
> Now I've confused myself :P

I was too, that's why I asked here ;)

Regards
Gianni

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=60464#60464





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