Hi STTrife, which is the difference between what you say and what Robert suggested here?
robertosfield wrote: > > As for memory/GL efficiency, the most efficient way to the geometry to the > GPU is to use index primitives via the osg::DrawElements* primitive set, this > allows you to share vertex, normal, texture coordinate data etc. > Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60457#60457 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

