HI Glen,

Thanks for posting the model.  The mailing list rejects messages that are
larger than 300k so it won't have made it through to the list.  I get all
bounced messages as I'm the mailing list admin.  I had a quite look at the
model - it loads fine with my osgviewer but I get the message:

Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..)

Send to the console, and performance is pretty low with the draw dispatch
and GPU draw time both quite large for a relatively modest model size.  The
OpenGL error will be from a setting somewhere in the scene graph that is
invalid,  OpenGL errors cause performance problems so it's difficult to
know what to interpret from the performance issues until the error is
fixed.  Unfortunately I don't have enough information from this simple test
as to what the erroneous setting might be, but it there is reasonable
chance that this error is causing the crash on your system, while my OpenGL
driver is able catch the error and report it without doing further damage.

I am using svn/trunk version of the OSG on Kubuntu 14.04 on an
Intel+Geforce 760 GTX system with NVidia drivers.

One way of pinpointing the error better is to enable fine grained error
checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING to ON,
on my Linux system this is:

   export OSG_GL_ERROR_CHECKING=ON

I don't know what the best way to do it is with VisualStudio though - it's
over a decade since I used it.

When I enabled the fine grained error checking I go the warning:

   Warning: detected OpenGL error 'invalid value' after applying attribute
Material 0x29638c0

Which strongly suggests that one of the osg::Material in the scene graph
has an erroneous value in it, which one I can't comment on. The best thing
you could do would be to load the scene graph and then write a custom
NodeVisitor that traverses through the scene graph to fine all the
osg::Material and check their values to see if they are sensible.

Robert.
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