Hi Glen,
Hi Sebastian,
I’ve downloaded the book of English version you specified. It really
contains section which illustrates how to handle loading massive
amount of model data. Thanks you very much.
And there is a lot more useful information in the book. So it is really
worth buying it.
By the way, how do you know I’m from China? Do you tell it from my
English? J
No, I assumed this not by your english, but by your email-address and
the strange Chinese letters it the topics name ;-)
Cheers Sebastian
Glen
*发 件人:*osg-users [mailto:osg-users-
[email protected]] *代表 *Sebastian Messerschmidt
*发 送时间:*2014年8月27日14:09
*收件人:*OpenSceneGraph Users
*主题:*Re: [osg-users] 答复: OSGEarth crash when loading large amount
of data
Hi Glen,
Hi Robert,
Thank you very much for helping me trace the problem. I
will later check the material parameters according to what you
indicate. Now I concern about another issue. Suppose that I got
an quite large model file and need to load it into OSG. Usually
the model file is so big that it will take dozen of seconds to
load. How can I quickly load the model file without waiting too
long, thus users can have a good experience. Now my conclusion is
to split the large model into smaller ones to decrease the loading
time. If this solution is adopted, I also need to implement view
update callback to dynamically load smaller model files according
to current view range. So please give me some advice how to
implement my goal?
There are ready-to-use mechanism in OpenSceneGraph. You can use
PagedLOD and ProxyNodes for splitting your models into smaller pieces.
The PagedLOD also provides the means to make the display of the node
dependant on the distance.
I really suggest to crawl through the examples here. Also the
"OpenSceneGraph 3 Cookbook" might be of great help. It is also
available in Chinese language IIRC.
Cheers
Sebastian
Glen
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