Did you do the following?

*       Edit the osg::getGLExtensionFuncPtr function to load libgles2d.dll for 
debug builds

I had that problem with Debug builds using gles2 on Windows, all of the opengl 
extension function pointers were set up wrongly because it was trying to read 
the release opengl dll. That was for ANGLE, it's possible that your DLL is 
named differently.
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