>everything in OSG was compiled successfully. I even compiled the projects
one at a time.

I'm not sure you understand. GLSL shaders are compiled at runtime by the
OpenGL driver. If there are errors in your GLSL code, they won't show up
until runtime, when the shader will fail to compile. OSG will log an error
to the OSG NOTIFY stream.
​
>so the notify is working.

We don't care if it's _working_. We care about whether there are any
significant errors in the OSG Notify output? Have you looked at it? it's
probably telling you what's going wrong.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to