>everything in OSG was compiled successfully. I even compiled the projects one at a time.
I'm not sure you understand. GLSL shaders are compiled at runtime by the OpenGL driver. If there are errors in your GLSL code, they won't show up until runtime, when the shader will fail to compile. OSG will log an error to the OSG NOTIFY stream. >so the notify is working. We don't care if it's _working_. We care about whether there are any significant errors in the OSG Notify output? Have you looked at it? it's probably telling you what's going wrong.
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