Thanks Robert and Sergey! I realize I was being a bit too general. I was just curious if having that many UpdateCallbacks would generally be an issue... but of course it all depends on what I am doing with everything.
I took your advice and stepped through each step when creating the scene. I noticed right away that when I add my hand model, the FBX model, it slowed things down A LOT, even if it was just sitting still. So i opened it up in 3Ds maxed and noticed each hand had over 5000 vertices and 10000 faces. I guess that is a bit much. I simplified the hands down to around 400 vertices and 800 faces per hand. This got me almost up to 30 fps.... Im wondering though if there is another way to solve this issue. The hands look OK now but were a lot nicer looking when they were more detailed. Ideally I should be over 30 fps always... Ill also give it a go tomorrow with implementing a list system sergey. We dont give info directly from the leap motion to OSG... it first runs through our API and is processed there... but it probably wouldnt hurt to create a similar list system in the OSG application as well. Thanks for you patience and help guys. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61354#61354 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

