convert the hand model to ASCII OSG format maybe, and try exchanging display lists and vertex buffer objects. In my experience this makes a big difference on Intel chips for more complex models.
SetUseDisplayLists FALSE SetUseVertexBufferObjects TRUE Alternatively use a graph traversal to change the corresponding attributes from C++. 2014-10-22 10:05 GMT+02:00 Chris Hidden <[email protected]>: > Thanks Robert. > > Is there a book or tutorial or example that shows how I might let the GPU > handle the skinning of the model? I realize this is not just a look at and > fix kind of thing. I don't really know where to start though. In the mean > time Ill keep googling :) > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61362#61362 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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