convert the hand model to ASCII OSG format maybe, and try exchanging
display lists and vertex buffer objects. In my experience this makes
a big difference on Intel chips for more complex models.

SetUseDisplayLists FALSE
SetUseVertexBufferObjects TRUE

Alternatively use a graph traversal to change the corresponding attributes
from C++.

2014-10-22 10:05 GMT+02:00 Chris Hidden <[email protected]>:

> Thanks Robert.
>
> Is there a book or tutorial or example that shows how I might let the GPU
> handle the skinning of the model?  I realize this is not just a look at and
> fix kind of thing.  I don't really know where to start though.  In the mean
> time Ill keep googling :)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61362#61362
>
>
>
>
>
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