Hi Chris, Modern graphics hardware should have no problem with a model with 5000 vertices. Modern systems should be able to push a million vertices+ without problem at 60fps.
However, if it's the animation side being done on the CPU that is bottleneck then simplifying the model could make a difference. Changing to doing the skinning on the GPU might the thing to do. Robert. On 21 October 2014 19:50, Chris Hidden <[email protected]> wrote: > Thanks Robert and Sergey! > > I realize I was being a bit too general. I was just curious if having > that many UpdateCallbacks would generally be an issue... but of course it > all depends on what I am doing with everything. > > I took your advice and stepped through each step when creating the scene. > I noticed right away that when I add my hand model, the FBX model, it > slowed things down A LOT, even if it was just sitting still. So i opened > it up in 3Ds maxed and noticed each hand had over 5000 vertices and 10000 > faces. I guess that is a bit much. I simplified the hands down to around > 400 vertices and 800 faces per hand. > > This got me almost up to 30 fps.... Im wondering though if there is > another way to solve this issue. The hands look OK now but were a lot > nicer looking when they were more detailed. Ideally I should be over 30 > fps always... > > Ill also give it a go tomorrow with implementing a list system sergey. We > dont give info directly from the leap motion to OSG... it first runs > through our API and is processed there... but it probably wouldnt hurt to > create a similar list system in the OSG application as well. > > Thanks for you patience and help guys. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61354#61354 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

