Please try it in release. Debug will totally change the deal, as each
access to stl containers might be checked etc (at least for VisualStudio)
As OSG uses standard containers quite a lot internally it will have some
serious impact on some platforms.
Some compilers will also disable optimization like SSE in debug
profiles, so math heavy code like matrix multiplication etc. will be
somewhat slower or less cache friendly.
Comparing fps really makes sense for optimized release code only.
cheers
Sebastian
Ok, so I meant to imply skinning. I guess what I described was rendering.
I am using debug. I know it affects performance, but by that much?
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http://forum.openscenegraph.org/viewtopic.php?p=61372#61372
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