If OpenScenegraph can load the 3DSMax 3D object, so can osgconv. osgconv will write an OSG file when given a file name with osg extension as second argument.
Christian 2014-10-22 11:50 GMT+02:00 Chris Hidden <[email protected]>: > Hi cbuchner. Thanks for your help. > > Does 3ds Max have an osg exporter? Also if I converted the .3ds file to > osg will it retain the bone structure? The reason I export the hand models > from .3ds to .fbx is to preserve the bone structure. > > Im assuming you mean that when I construct a model I would > setUseDisplayLists to false and setUseVertexBufferObjects to true. > > As I am importing a finalized model I am avoiding making any direct > geometry modification in OSG. If that is what you mean, unless I am > misunderstanding. > > Also I took a look at osgAnimationhardware, thinking that might show me > how to run stuff from osgAnimation on the GPU. However when I run the > example FRAPS reports it at 5 fps?! So Im not really sure why its doing > that. > > I also took a look at osgAnimationSkinning and the example shows how to > skin a model you are building yourself. I already have the hand models > built, skinned and rigged in 3ds Max. I was hoping there was a way to > import that model as .fbx ( or sure even .osg if it preserves the rigging) > and have good performance. My scene is incredibly simple as it includes > only the .fbx hand models and 2 half sphere models.... > > So I am obviously doing something quite wrong, just not sure exactly > what. Even with a delay from the sensor, I shouldn't be getting that low > fps. > > If I understand what Robert has been getting at the CPU is handling all of > my data for redrawing vertices. Im not sure how to tell osg to use the > GPU or design or import my model so that it does or even how to recalculate > the bone positioning so that it does. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61364#61364 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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