Robert had a suggestion in the past that helped me track down a similar issue 
in the past. From an earlier post from him:

One way of pinpointing the error better is to enable fine grained error 
checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING to ON, on 
my Linux system this is:


   export OSG_GL_ERROR_CHECKING=ON

In my case this pointed me to a Texture2DRectangle that I was improperly 
declaring a min filter on. Hope this helps.

-----Original Message-----
From: osg-users [mailto:[email protected]] On Behalf 
Of Trajce Nikolov NICK
Sent: Thursday, October 23, 2014 6:57 AM
To: OpenSceneGraph Users
Subject: [osg-users] invalid enumerant error

Hi community,

This is question for those who has debug OpenGL apps. I am getting the 
following message:

"Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 
0x40b3"

Any hints how to resolve it or at least get some more info?

Thanks a lot,

Nick


-- 
trajce nikolov nick

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