Thanks Karl,

I set this in my code:

std::ostringstream oss;
oss << "OSG_GL_ERROR_CHECKING=ON";
_putenv(oss.str().c_str());

still getting the same output, nothing extra. I am using TextureRectangle
as well so might be the same issue. Any further hints?

Thanks a bunch!

Nick

On Thu, Oct 23, 2014 at 1:08 PM, Cary, Karl A. <[email protected]>
wrote:

> Robert had a suggestion in the past that helped me track down a similar
> issue in the past. From an earlier post from him:
>
> One way of pinpointing the error better is to enable fine grained error
> checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING to ON,
> on my Linux system this is:
>
>
>    export OSG_GL_ERROR_CHECKING=ON
>
> In my case this pointed me to a Texture2DRectangle that I was improperly
> declaring a min filter on. Hope this helps.
>
> -----Original Message-----
> From: osg-users [mailto:[email protected]] On
> Behalf Of Trajce Nikolov NICK
> Sent: Thursday, October 23, 2014 6:57 AM
> To: OpenSceneGraph Users
> Subject: [osg-users] invalid enumerant error
>
> Hi community,
>
> This is question for those who has debug OpenGL apps. I am getting the
> following message:
>
> "Warning: detected OpenGL error 'invalid enumerant' after applying GLMode
> 0x40b3"
>
> Any hints how to resolve it or at least get some more info?
>
> Thanks a lot,
>
> Nick
>
>
> --
> trajce nikolov nick
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
trajce nikolov nick
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