Thanks Conan!

Nick

On Thu, Oct 23, 2014 at 3:08 PM, Conan Doyle <o...@celticblues.com> wrote:

> +1 on gDEBbugger.. very useful tool... also look into AMD CodeXL, which I
> believe, is an updated version of gDEBugger.
>
>
> Trajce Nikolov NICK wrote:
> > Thanks Sebasitian ..... I have heard of it but never tried. Now seam the
> time comes. Thanks again!
> >
> > Nick
> >
> >
> > On Thu, Oct 23, 2014 at 1:50 PM, Sebastian Messerschmidt < ()> wrote:
> >
> > >   Hi Nick,
> > >
> > > I usually use GDebugger or similar tools which can hook into the
> OpenGLDriver. There you can get the stack-trace telling you the provoking
> OpenGL call.
> > > Good tools might like GDebugger will also allow you to see the actual
> code (e.g. the OSG call) where the error stems from
> > >
> > >
> > >
> > >
> > > >  Thanks Karl,
> > > >
> > > > I set this in my code:
> > > >
> > > >
> > > > std::ostringstream oss;
> > > > oss << "OSG_GL_ERROR_CHECKING=ON";
> > > > _putenv(oss.str().c_str());
> > > >
> > > >
> > > >
> > > > still getting the same output, nothing extra. I am using
> TextureRectangle as well so might be the same issue. Any further hints?
> > > >
> > > >
> > > > Thanks a bunch!
> > > >
> > > >
> > > > Nick
> > > >
> > > >
> > > > On Thu, Oct 23, 2014 at 1:08 PM, Cary, Karl A. < ()> wrote:
> > > >
> > > > > Robert had a suggestion in the past that helped me track down a
> similar issue in the past. From an earlier post from him:
> > > > >
> > > > > One way of pinpointing the error better is to enable fine grained
> error checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING
> to ON, on my Linux system this is:
> > > > >
> > > > >
> > > > >    export OSG_GL_ERROR_CHECKING=ON
> > > > >
> > > > > In my case this pointed me to a Texture2DRectangle that I was
> improperly declaring a min filter on. Hope this helps.
> > > > >
> > > > > -----Original Message-----
> > > > > From: osg-users [mailto: ()] On Behalf Of Trajce Nikolov NICK
> > > > > Sent: Thursday, October 23, 2014 6:57 AM
> > > > > To: OpenSceneGraph Users
> > > > > Subject:  invalid enumerant error
> > > > >
> > > > > Hi community,
> > > > >
> > > > > This is question for those who has debug OpenGL apps. I am getting
> the following message:
> > > > >
> > > > > "Warning: detected OpenGL error 'invalid enumerant' after applying
> GLMode 0x40b3"
> > > > >
> > > > > Any hints how to resolve it or at least get some more info?
> > > > >
> > > > > Thanks a lot,
> > > > >
> > > > > Nick
> > > > >
> > > > >
> > > > > --
> > > > > trajce nikolov nick
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > >  ()
> > > > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> )
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > >
> > > > --
> > > > trajce nikolov nick
> > > >
> > > >
> > > >
> > > >
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > >  ()
> > > > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> )
> > > > >
> > > >
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > >  ()
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> )
> > >
> > >
> >
> >
> >
> >
> > --
> > trajce nikolov nick
> >
> >  ------------------
> > Post generated by Mail2Forum
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61399#61399
>
>
>
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-- 
trajce nikolov nick
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