+1 on gDEBbugger.. very useful tool... also look into AMD CodeXL, which I believe, is an updated version of gDEBugger.
Trajce Nikolov NICK wrote: > Thanks Sebasitian ..... I have heard of it but never tried. Now seam the time > comes. Thanks again! > > Nick > > > On Thu, Oct 23, 2014 at 1:50 PM, Sebastian Messerschmidt < ()> wrote: > > > Hi Nick, > > > > I usually use GDebugger or similar tools which can hook into the > > OpenGLDriver. There you can get the stack-trace telling you the provoking > > OpenGL call. > > Good tools might like GDebugger will also allow you to see the actual code > > (e.g. the OSG call) where the error stems from > > > > > > > > > > > Thanks Karl, > > > > > > I set this in my code: > > > > > > > > > std::ostringstream oss; > > > oss << "OSG_GL_ERROR_CHECKING=ON"; > > > _putenv(oss.str().c_str()); > > > > > > > > > > > > still getting the same output, nothing extra. I am using TextureRectangle > > > as well so might be the same issue. Any further hints? > > > > > > > > > Thanks a bunch! > > > > > > > > > Nick > > > > > > > > > On Thu, Oct 23, 2014 at 1:08 PM, Cary, Karl A. < ()> wrote: > > > > > > > Robert had a suggestion in the past that helped me track down a similar > > > > issue in the past. From an earlier post from him: > > > > > > > > One way of pinpointing the error better is to enable fine grained error > > > > checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING to > > > > ON, on my Linux system this is: > > > > > > > > > > > > export OSG_GL_ERROR_CHECKING=ON > > > > > > > > In my case this pointed me to a Texture2DRectangle that I was > > > > improperly declaring a min filter on. Hope this helps. > > > > > > > > -----Original Message----- > > > > From: osg-users [mailto: ()] On Behalf Of Trajce Nikolov NICK > > > > Sent: Thursday, October 23, 2014 6:57 AM > > > > To: OpenSceneGraph Users > > > > Subject: invalid enumerant error > > > > > > > > Hi community, > > > > > > > > This is question for those who has debug OpenGL apps. I am getting the > > > > following message: > > > > > > > > "Warning: detected OpenGL error 'invalid enumerant' after applying > > > > GLMode 0x40b3" > > > > > > > > Any hints how to resolve it or at least get some more info? > > > > > > > > Thanks a lot, > > > > > > > > Nick > > > > > > > > > > > > -- > > > > trajce nikolov nick > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > > > > > > > > > > > -- > > > trajce nikolov nick > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > -- > trajce nikolov nick > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61399#61399 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

