+1 on gDEBbugger.. very useful tool... also look into AMD CodeXL, which I 
believe, is an updated version of gDEBugger.  


Trajce Nikolov NICK wrote:
> Thanks Sebasitian ..... I have heard of it but never tried. Now seam the time 
> comes. Thanks again!
> 
> Nick
> 
> 
> On Thu, Oct 23, 2014 at 1:50 PM, Sebastian Messerschmidt < ()> wrote:
> 
> >   Hi Nick, 
> > 
> > I usually use GDebugger or similar tools which can hook into the 
> > OpenGLDriver. There you can get the stack-trace telling you the provoking 
> > OpenGL call. 
> > Good tools might like GDebugger will also allow you to see the actual code 
> > (e.g. the OSG call) where the error stems from 
> > 
> > 
> > 
> > 
> > >  Thanks Karl, 
> > > 
> > > I set this in my code: 
> > > 
> > > 
> > > std::ostringstream oss;
> > > oss << "OSG_GL_ERROR_CHECKING=ON";
> > > _putenv(oss.str().c_str());
> > > 
> > > 
> > > 
> > > still getting the same output, nothing extra. I am using TextureRectangle 
> > > as well so might be the same issue. Any further hints?
> > > 
> > > 
> > > Thanks a bunch!
> > > 
> > > 
> > > Nick
> > > 
> > > 
> > > On Thu, Oct 23, 2014 at 1:08 PM, Cary, Karl A. < ()> wrote:
> > > 
> > > > Robert had a suggestion in the past that helped me track down a similar 
> > > > issue in the past. From an earlier post from him:
> > > > 
> > > > One way of pinpointing the error better is to enable fine grained error 
> > > > checking in the osg::State by setting the env OSG_GL_ERROR_CHECKING to 
> > > > ON, on my Linux system this is:
> > > > 
> > > > 
> > > >    export OSG_GL_ERROR_CHECKING=ON
> > > > 
> > > > In my case this pointed me to a Texture2DRectangle that I was 
> > > > improperly declaring a min filter on. Hope this helps.
> > > > 
> > > > -----Original Message-----
> > > > From: osg-users [mailto: ()] On Behalf Of Trajce Nikolov NICK
> > > > Sent: Thursday, October 23, 2014 6:57 AM
> > > > To: OpenSceneGraph Users
> > > > Subject:  invalid enumerant error
> > > > 
> > > > Hi community,
> > > > 
> > > > This is question for those who has debug OpenGL apps. I am getting the 
> > > > following message:
> > > > 
> > > > "Warning: detected OpenGL error 'invalid enumerant' after applying 
> > > > GLMode 0x40b3"
> > > > 
> > > > Any hints how to resolve it or at least get some more info?
> > > > 
> > > > Thanks a lot,
> > > > 
> > > > Nick
> > > > 
> > > > 
> > > > --
> > > > trajce nikolov nick
> > > > 
> > > > 
> > > > 
> > > > 
> > > > _______________________________________________
> > > > osg-users mailing list
> > > >  ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > > 
> > > > 
> > >  
> > > 
> > > 
> > > 
> > > -- 
> > > trajce nikolov nick
> > > 
> > > 
> > > 
> > > 
> > > > _______________________________________________
> > > > osg-users mailing list
> > > >  ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > > 
> > >  
> >  
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> 
> 
> 
> 
> -- 
> trajce nikolov nick
> 
>  ------------------
> Post generated by Mail2Forum


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