Hi Pjotr, Thanks for the changes. I've implemented something similar, the main difference is that I've added a _dummyReadObject member variable to InputSteam and use this object to read the object fields that we wish to ignore. Could you try svn/trunk version of include/osgDB/InputStream and InputStream.cpp in place of your own modifications to see if this address problems associated with reusing the cache?
My next work item will looking at preventing the over-witting of settings by the FindCompileableGLObjectsVisitor. Cheers Robert. On 5 November 2014 14:29, Pjotr Svetachov <[email protected]> wrote: > Looks like the new code fixes the deadlocks. > > Attached are my modifications to the InputStream to no modify images when > they come from a cache. Note that this is a quick fix. > > Cheers, > Pjotr > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61524#61524 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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